Innovative FOCUS: A Program to Foster Creativity and Innovation in the Context of Education for Sustainability
2. The Innovative FOCUS Program
2.1. Goals
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To create awareness that prosperity, peace, and an intact ecology are interdependent and can only be created if our ways of thinking and acting are built on the foundation of sustainable development;
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To teach divergent thinking strategies and thus the ability to abandon traditional ways of thinking, enabling young people to find innovative answers to real challenges that serve sustainable development;
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To develop students’ anticipatory skills and their ability to understand, evaluate, and design desirable future scenarios;
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To strengthen students’ metacognitive skills, such as self-awareness, to reflect on and adapt their own thinking and actions while implementing innovative solutions;
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To develop students’ cooperation skills and thus their ability to collaborate with other people in a team on a common cause, to deal with conflicts within the team, and to respond empathically to other team members;
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To encourage students to recognize and strengthen their creative personality and develop high self-efficacy expectations;
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To develop students’ strategic and entrepreneurial skills by working with team members to launch a project and implement actions that promote sustainability on a local and global level.
The InFOCUS program therefore intends to have an impact on three areas: (1) a change from an entrenched, convergent way of thinking to an open, divergent way of thinking; (2) a strengthening of the creative personality based on the Inner Development Goals; and (3) the empowerment of young people to implement their own innovative ideas into concrete action through acquired strategic skills.
In the following section, the specific content of the InFOCUS program will be discussed. Next, the InFOCUS Challenge for students is described, in which young people use the acquired InFOCUS content to find and implement innovative ideas for an SDG challenge. Finally, the in-service teacher training is described, in which teachers acquire the content of the InFOCUS program to pass it on to their students.
2.2. Contents of the InFOCUS Program
A team of 15 STEM teachers and researchers from the University of Education Upper Austria have been working on the development and research of the InFOCUS program since 2010. The overall result of this development and research project was the crystallization of five content domains that are necessary for the development of essential ESD skills. These domains are represented by the acronym FOCUS: flexibility, originality, creative personality, unconscious mind, and strategies.
Each domain of the InFOCUS program includes numerous tools and reflection instruments, most of which were developed by the team at the University of Education Upper Austria. Furthermore, proven creativity techniques and strategies from innovation management were adapted and integrated into the program.
A special aspect of the InFOCUS program is the wide variety of tools developed and selected. The program can therefore be seen as a holistic arrangement, as tools are available for every phase of the innovative process and are used individually—for example, on a cognitive level, through the promotion of divergent thinking styles; on an emotional level, through the metacognition of creative personality traits; on a social level, through the promotion of team competence; and on a strategic level, through the application of specific creativity techniques.
2.2.1. Flexibility
2.2.2. Originality
To generate original ideas, selected exercises from the SCIP program, such as “Cocktail Clusters” or “Original Stories”, were also integrated. In addition, creativity techniques that are frequently used in the field of innovation were included in the program.
The following is a brief introduction to three creativity techniques that can support the generation of original ideas:
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Morphological analysis: This systematic creativity technique was developed by the Swiss astrophysicist Zwicky. The first step is to break down the task question into certain parameters that are independent of each other and write one below the other in a table. The second step is to search for all possible values of each parameter. This is the phase in which strong divergent, open thinking is required to generate as many values as possible. In the final step, individual characteristics are selected systematically or intuitively for the problem solution [54,55]. An example of a worksheet can be found in the Supplementary Materials (see Figure S2);
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Impulse word/image associations: With the help of randomly selected words or images, the first step is to create associations that initially have nothing to do with the actual problem. The associations are then linked to the problem and used as inspiration for finding original ideas. Here, bisociation is used to create meaningful links between the word/image associations and the problem. This technique usually leads to the generation of original ideas and is suitable for the search for original names as well as for the further development or improvement of products or services;
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Reverse brainstorming: In this technique, the problem is reversed, and solutions are sought that are initially intended to have the opposite effect. For example, solutions are sought that are intended to prevent or worsen something. This approach tricks the evaluation system, which leads to the generation of funny ideas that are far removed from expectations. The counterproductive ideas are then used as a source of inspiration and are linked to the actual problem. This technique can also be used to develop original ideas [56,57];
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APIFOS: This tool, developed by the authors, is an acronym that stands for three steps: analyze product, identify weaknesses, and offer solutions. This technique makes it relatively easy to improve existing products or services. APIFOS helps uncover weaknesses that others overlook. In the first step, the product is examined carefully, analytically, and without prejudice. The second step looks for obvious problems and hidden weaknesses. In the final step of the APIFOS tool, a few weak spots are selected and various solutions are offered for them. An example of an APIFOS worksheet can be found in the Supplementary Materials (see Figure S3).
2.2.3. Creative Personality
To strengthen creative personality traits, such as metacognition, self-efficacy, openness to new things, resilience, and perseverance, special reflection tools have been developed that are used with the students during the creative process, depending on the situation. The following is a brief description of the two selected reflection tools:
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Shorty & Flexy: This tool was developed for the metacognition of one’s way of thinking. It helps students analyze their generated ideas and thoughts. It uses the analogy of the brain as a library where the books represent all our knowledge and experiences, and the thinking processes are represented by two imaginary actors, Shorty, and Flexy. In this analogy, Shorty represents a comfortable character who is quick to offer routine solutions. Flexy represents a character who loves to change perspectives to produce creative ideas and break out of the expected framework, thus representing original thinking. More details on the reflection tools can be found in the work of Haim and Aschauer [52].
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Mission: Possible: This is a self-developed set of cards that helps young people reflect on the entire creative process from brainstorming to the final presentation of the results on a metacognitive level. The cards are used to formulate visions, describe the course of the project, reduce doubts and tensions in the team, increase diminishing motivation, reflect on team processes, and recognize team successes. This set of cards is closely linked to the Inner Development Goals and is used to highlight weaknesses or problems, as well as strengths and successes. One of the 65 cards is shown in the Supplementary Materials (see Figure S4).
2.2.4. Unconscious Mind
For this reason, mindfulness exercises were included in the InFOCUS program to increase students’ performance in creative idea generation. These include synchronized movements with hands and legs, juggling, meditative sessions, and simple exercises from Qigong.
2.2.5. Strategies
The InFOCUS program includes a collection of recognized strategies that are frequently used in the field of innovation management. These strategies guide students from problem identification and definition through idea generation and the selection of suitable, innovative ideas to the development of a prototype. For example, the design-thinking (DT) method is an active learning methodology with an iterative design process that encourages individuals to empathize with the users of a product or service and work in teams to find creative solutions. DT contributes to the promotion of cross-cutting skills in education, such as critical and creative thinking, leadership skills, cooperation skills, project management, and presentation skills, among others.
2.3. The InFOCUS Challenge for Students
For this reason, the Academy of Creativity and Innovation (ACI) at the University of Education Upper Austria has been organizing its own challenges since 2020. Secondary 1 and 2 students, whose teachers participate in the InFOCUS teacher training program, take part in the challenge, and face a real-life challenge in the context of the SDGs.
To complete the challenge, students work in a variety of formats, depending on the school. The student teams either work in specially created courses or as part of a suitable subject. Depending on the framework conditions, the students work on the challenge for a few weeks, a semester, or an entire school year. Regardless of the length of time the student teams spend on the challenge, the process can be divided into five phases: (1) problem finding, (2) generating creative ideas, (3) creating prototypes, (4) pitching the results and their prototypes, and (5) realizing a prototype (optional). The individual phases are described in detail below.
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Problem finding: During the challenge, the students work in teams and either define the challenge themselves or choose a problem from a pool provided by the ACI. All problems must be formulated in such a way that they meet three criteria: (1) context relevant to the SDGs, (2) prospect of original solutions, and (3) feasibility of implementation;
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Generating creative ideas: The student teams work on innovative solutions to their problems as part of internal school courses. They are accompanied and supported by their teachers, who take on the role of process facilitators and use the appropriate techniques that they have learned in the teacher training courses as required;
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Creating prototypes: The goal of the challenge is to create a conceptual prototype that is developed as part of a typical design-thinking process;
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Presentations of the prototypes: To make their achievements visible, the teams first present their results at their own school during the World Creativity and Innovation Week organized by the United Nations. This event takes place annually on 15–21 April. The grand final presentation of all the developed prototypes is a pitch as part of a final event for the teachers who took part in the InFOCUS teacher training;
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Realization of a prototype: The maximum implementation of the challenge is the realization of the project ideas. The school teams are trained in classic entrepreneurship strategies, which include drawing up a cost and financing plan and finding stakeholders.
2.4. In-Service Teacher Training Program
To enable students to learn the techniques of the InFOCUS program, teachers are trained and supported in a special one-year training program.
After the kick-off, the teachers apply the acquired InFOCUS techniques to their student teams at their school. For this purpose, they work with elaborated worksheets on fictitious, general problems over three months. This allows the teachers to gain valuable experience in using the techniques while their students learn basic skills for creative problem solving.
To support the teachers in their work with the student teams, online reflections take place every six weeks, in which the participants report on their experiences and problems when using the InFOCUS techniques.
At the beginning of the second semester, Stage 2 of the program starts for both teachers and students. There is another three-day face-to-face meeting for teachers where they learn further techniques and content from the second stage of the program. The focus here is on project management, the effective supervision of student teams, and the basics of organizing a professional pitch.
5. Discussion
For this reason, the InFOCUS program was developed at the University of Education Upper Austria to promote transformative teaching, entrepreneurial education, and 21st-century skills. The InFOCUS program promotes creativity and innovation in secondary school students through course materials based on the principles of Education for Sustainable Development (ESD). The acronym FOCUS stands for flexibility, originality, creative personality, unconscious thinking, and strategies. Each area of the program represents essential elements of innovative problem solving and includes numerous tools and reflection instruments designed to support students in each area. Due to the wide variety of tools developed, selected, and available to students for every phrase of the innovation process, the program can be seen as a holistic arrangement: on a cognitive level, through the promotion of divergent thinking styles; on an emotional level, through metacognition of creative personality traits; on a social level, through the promotion of team competence; and on a strategic level, through the application of specific creativity techniques.
To enable students to learn InFOCUS techniques, teachers are trained and supported in a special one-year training program. In the first semester, teachers learn techniques from the InFOCUS program and pass them on to their students so that they can acquire basic skills for creative problem solving. In the second semester, teachers learn techniques for implementing a challenge-based learning approach in their lessons. This provides teachers with important skills to guide and mentor their teams of students during a challenge. In this InFOCUS challenge, the student teams are tasked with selecting a real-world problem related to the SDGs, developing innovative ideas to solve it, and creating a conceptual prototype using a design-thinking process.
This study examined the effectiveness of the program on 64 student teams from 19 secondary schools. It demonstrated the effectiveness of the InFOCUS program on several levels. At the teacher level, the results show that the teachers rated the tools taught as highly effective. Design thinking proved to be very helpful for teachers in terms of project management. In terms of promoting flexibility and originality, the Thinkflex, Morphological Analysis, and APIFOS tools achieved high levels of approval among teachers, with an average rating of over 4 on a 5-point Likert scale.
At the pupil level, the results showed that participation in the project was rated as highly motivating. This was the case for all three sub-levels, such as interest and enjoyment, perceived competence and effort, and importance. The high number of successfully implemented prototypes was impressive, as 62 out of 64 teams succeeded in developing a prototype and presenting it at the closing event.
The results regarding the time units spent on the entire program were interesting. The teams used an average of 5.5 teaching units for the first stage of the program—to teach the SDGs, getting to know the techniques, and for general training in divergent thinking. The 62 teams required an average of 29 teaching units for the second stage of the program—to work on a specific project as part of the challenge, from brainstorming to developing a prototype.
As promising as the initial results are, certain limitations must be considered. In this study, only the successful creation of a prototype served as an indicator of effectiveness. How successfully these prototypes could be realized was not recorded in the study. Furthermore, the study was not conducted in a classic intervention design with control and intervention groups, which limits the significance of its effectiveness. It must be mentioned that the results do not allow any predictions to be made about the effectiveness of the individual techniques of the InFOCUS program.
In the future, the ACI will also consider offering specific problems for the InFOCUS Challenge on which several student teams from different schools can work. This would enable and promote cooperation and exchange between students from different locations, which, in turn, would increase motivation and creative performance.
Because the InFOCUS program has also integrated elements of the SCIP program, which was developed specifically to promote scientific creativity, the aim is to train STEM teachers through the in-service training program and to research its impact on STEM teaching. With regard to the effectiveness of the program, gender-specific or age-related factors should also be investigated.
This work makes an important contribution to promoting creativity and innovation in schools in the context of Education for Sustainable Development. Through the development and creation of numerous teaching techniques and reflection tools, the program can be easily integrated into the classroom and serves as an ideal guide for leading and supporting student teams throughout the creative process. Thus, the InFOCUS program offers a promising practical approach that contributes to the further development of education for sustainable development.