Application of Virtual Reality (VR) Technology in Mining and Civil Engineering
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1. Introduction
Technological progress is an important criterion for global economic development. Innovative technologies used by companies often determine their profitability and efficiency but are also an important element of an innovative and attractive workplace. Today, the most advanced technologies are based on the automation and robotisation of processes using drones, inspection robots, exoskeletons or virtual reality (VR). This last technology is a particular area of research for many scientists around the world. In recent years, there have been significant technological advances that have given engineers access to different tools for modelling and visualising different parts of our reality.
Virtual reality has seen significant progress since its modest beginnings in the 1990s. Initially experimental and confined to research laboratories and academic institutions, the technology has shown an evolution in both hardware and software, leading to advanced VR systems. In the first decade of the 21st century, the technological boom brought the emergence of VR pioneers, ushering in a new era of virtual reality exploration. The increased interest in this area has led to the development of a number of platforms offering high-quality visual experiences, interactions and immersive experiences for users.
Innovations in interaction have played a key role in the technological development of VR. The introduction of wired or wireless motion controllers has enabled users to manipulate objects in a virtual environment, further increasing immersion and engagement. In addition, motion-tracking technologies have made it possible to move more naturally in a virtual space, increasing the realism of the experience.
With the development of technology, VR has crossed the boundaries of entertainment and found its way into various fields such as education, training, medicine, architecture and tourism. The ability to move into a virtual environment allows users to experience reality in a completely new way, opening the door to unlimited possibilities for exploration and creation.
Virtual reality has come a considerable way from its modest beginnings to the now sophisticated systems that offer users the opportunity to embody entirely new worlds and experience reality in ways that seemed impossible just a few years ago.
Virtual reality (VR) technology has emerged as a transformative tool with the potential to significantly enhance sustainability in the realm of occupational health and safety (OHS), particularly within industries prone to high accident rates, such as mining and construction. The integration of VR technology into OHS practices represents a significant opportunity to enhance sustainability in industries with high accident rates. By improving safety practices, enhancing efficiency, minimising the environmental impact, enabling remote collaboration and driving innovation, VR contributes to fostering a safer, more sustainable workplace for current and future generations.
2. Virtual Reality
Many companies are looking for solutions to improve safety or ergonomics in new applications. This is particularly important in high-risk industries such as mining and construction. These industries have some of the highest accident rates and therefore require increased attention. The mining industry focuses on underground, surface and borehole mining. There are a number of hazards in each of these, and among the most dangerous are natural hazards, which often lead to serious and fatal accidents. The same applies to the construction industry, whose main activity is the execution of construction projects. In this industry, the main hazards are working at height and contact with heavy structural elements. Again, there is a high probability of serious and fatal accidents.
3. Materials and Methods
4. Application of Virtual Reality (VR) Technology in Mining and Civil Engineering
4.1. Mining
4.1.1. Education
4.1.2. Design, Simulation and Monitoring of Technological Processes
4.1.3. Occupational Safety
4.2. Construction
4.2.1. Education
Technological innovations such as virtual reality (VR) have been successfully integrated into education and training programs. A number of simulated virtual environments have been developed, improving learning outcomes for their participants, improving the ability to acquire knowledge, including specialised knowledge in the workplace, which, using traditional methods, requires years of experience and apprenticeship training.
VR technology makes it possible to simulate various construction environments and processes, analyse the correctness of accepted schemes and modify functional parameters, which enables the optimisation of the planning, design and construction processes of a construction project. Virtual reality offers immersive learning opportunities and a cost-effective solution in an immersive and safe environment for construction safety training.
4.2.2. Design, Simulation and Monitoring of Technological Processes
Construction planning is a complex activity that involves extracting construction activities from project documentation to drawings, allocating human and equipment resources on site, planning a safe workplace for construction workers and planning the sequence of activities.
4.2.3. Occupational Safety
Construction is a high-risk industry with a high accident rate, and the main contributor to construction accidents is the human factor. Many workers lack sufficient safety and health training, resulting in a deficit of knowledge and skills. It is imperative to implement effective training programs to enhance workers’ safety competence and mitigate accidents. Relying on firsthand experience to learn about hazardous situations is legally and ethically unfeasible and unjustifiable. A potential solution to address this issue is through virtual reality (VR) simulations, which afford trainees and employees the opportunity to safely experience dangerous scenarios without exposing them to real-world hazards. Virtual reality-assisted training is gaining importance due to its immersive nature and high involvement of trainees, which is lacking in traditional lecture-based safety training.
5. Future of VR Technology—Discussion
The potential in this technology has also been recognised by the industry, which is proving that virtual reality can be successfully used in the design of construction and mining facilities, but also machinery, significantly reducing the associated costs. VR technology makes it possible to create simulation models, so you can see exactly what the finished project will look like before production and commissioning. Virtual reality design also allows you to make changes to models immediately, without having to physically rebuild them.
Based on the observations of the authors, as well as the analysis of scientific achievements, it is possible to characterise the general directions of the development and use of virtual reality accordingly:
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The pervasiveness of VR technology for research and business management;
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Creation of digital training rooms and classrooms that will allow one to experience phenomena and events that are reflected in reality;
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Creation of virtual models and scenarios that allow simultaneous use by multiple operators (multiplayer);
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Striving for a more realistic picture of the virtual environment;
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Ongoing (online) planning and creation of models and scenarios, active visualisation and simulation of phenomena and events allowing one to observe production processes with variable parameters.
6. Conclusions
Virtual reality has great potential, but its implementation is not yet mature. VR technology has gained great recognition in the mining and construction industry. It is widely used at every stage of operations, taking into account the design, planning and management processes and the creation of safe working conditions. It is possible that, in the near future, it will be an important tool not only for optimising technological processes, costs and profits in the world’s most profitable companies but also for shaping the better achievements of mankind. Given the uninterrupted technological and scientific development, it can also be concluded that VR will be one of the key elements in the development of expansion beyond our planet.
This study adds to the literature by identifying past and present research areas related to the application of virtual reality. The integration of the technology into the sectors discussed has a very positive vision for the future, and the sub-areas presented have great potential for the application of the technology.
Author Contributions
Conceptualisation, P.S. and M.S.; methodology, P.S.; validation, P.S., P.B., M.S. and M.N.; formal analysis, P.S., P.B., M.S. and M.N.; investigation, P.S., P.B., M.S. and M.N.; writing—original draft preparation, P.S., P.B., M.S. and M.N.; writing—review and editing, P.S., P.B., M.S. and M.N.; supervision, P.S. and M.S. All authors have read and agreed to the published version of the manuscript.
Funding
This study was supported by the Polish Ministry of Education and Science Subsidy 2023 for the Department of Mining WUST (grant number 8211104160).
Institutional Review Board Statement
Not applicable.
Informed Consent Statement
Not applicable.
Data Availability Statement
No new data were created or analyzed in this study. Data sharing is not applicable to this article.
Conflicts of Interest
The authors declare no conflicts of interest.
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Elements of a VR system (own elaboration based on [3]).
Table 1.
Keywords and search results.
Table 1.
Keywords and search results.
Years | Keywords | |
---|---|---|
“VR OR Virtual Reality AND Mining Engineering OR Mining” | “VR OR Virtual Reality AND Civil Engineering OR Construction Industry” | |
Number of Documents | ||
1990–1994 | 1 | 1 |
1995–1999 | 21 | 19 |
2000–2004 | 36 | 38 |
2005–2009 | 76 | 42 |
2010–2014 | 102 | 30 |
2015–2019 | 160 | 54 |
2020–2023 | 199 | 174 |
Total | 595 | 358 |
Table 2.
Scientific publications on the application of VR technology in different areas of mining and civil engineering.
Table 2.
Scientific publications on the application of VR technology in different areas of mining and civil engineering.
Area | Mining Engineering | Civil Engineering |
---|---|---|
Education | [3,13,14,15,16,17] | [18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37] |
Occupational safety | [38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54] | [55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70] |
Design, simulation and monitoring of technological processes | [3,17,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90] | [49,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108] |
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